#pragma once
#include "Movement.h"
class WallClimb : public Movement
{
public:
	WallClimb();
	virtual ~WallClimb();


	// Interface:
	//	- virtual functions for children classes to override
	//	virtual void	Update(float elapsedTime)		override;
	//	virtual void	Render(void)					override;

	//	virtual SGD::Rectangle GetRect(void)	const			override;
	virtual int		GetType(void)	const			override	{ return MOVE_CLIMB; }
	//	virtual void	HandleCollision(const GameObject* pOther)	override;

	bool GetWallStatus(void) const { return m_bOnWall; }
	void SetWallStatus(bool status) { m_bOnWall = status; }
private:
	bool m_bOnWall = false;
};

